IGDA panel discussion entitled Project Management: Maximizing Capacity on November 4 at 7:30p.m.

IMPORTANT EDIT: The IGDA panel discussion begins at 7:30p.m., NOT 8:30p.m. as I had originally posted by accident.

A good catch from our Vice President, Gabriel. The IGDA will be having a panel discussion this week on a topic entitled Project Management: Maximizing Capacity – scheduling, organization and implementation strategy. This discussion will take place on Thursday, November 4 starting at 7:30p.m. (after our game club meeting) at Metro Hall, located at 55 John St. in Toronto, in room 308. If you’ve ever wanted to learn more about how to effectively manage a game development team, then this would be the discussion for you to attend.

There appears to be a great set of panellists lined up for the evening including three video game industry professionals, Alex Parizeau (Producer on Splinter Cell Conviction at Ubisoft), Lesley Milner (Producer on Bioshock 2 at Digital Extremes), and Rhys Yorke (Producer on The Secret World at Funcom). The panel will be moderated by former utGDDC member and founder (yes, you read that correctly) Andrei Petrov.

It should prove to be a very informative evening for those of you who are interested in attending this panel discussion, and it’s likely that a few of us will head on down to the IGDA event after the game club meeting this Thursday. Naturally, anyone is welcome and encouraged to come along if they wish to. There is also an IGDA social event after the discussion panel.