This week is going to be a big and awesome meeting! (Thursday January 17th, from 5pm – 7pm) We will be having a panel of four amazing Indie Developers, Daniel Steger, Damian Sommer, Cale Bradbury, and Alexander Martin.
The panel will be talking about some of their experiences, what they have been through and some of the do’s and don’ts of the industry, as well as talking about some of the current projects they are working on. They are also here to answer any and all questions you may have for them. The meeting place will be a bit different then usual and will take place in MC 252. (Mechanical Engineering Building, 5 King’s College Road).
Daniel Steger is a past member of UTGDDC and creator of Baby Maker Extreme. You can find this game and other awesome ones on his website: stegersaurus.com
Damian Sommer, who has created many games like A Friendship in 4 Colours, A Game About Game Literacy, and The Clown Who Wanted Everything. You can check out some of his stuff at his website: damiansgames.com
Cale Bradbury is known for Snakes on a Cartesian Plane which has gotten over a million downloads. This game can be found as well as many of his other stuff on his website: netgrindgames.com
Alexander Martin has released a set of games recently at droqen.com which includes his IGF finalist Starseed Pilgrim.
Damian Sommer, Cale Bradbury, and Alex Martin also have a podcast with Chris de Carteret called Secret Twins Club. (secrettwinsclub.tumblr.com)
This meeting is going to be awesome, and extremely fun to attend so remember to invite your friends!
All are welcome to come!
Hope to see you all come out!!
GDDC Meeting ! Oct 25th, 5-6:30pm BA 4010 (+ Mega Mortem!)
This week we will be doing a tutorial on openFrameworks. oF is an open source toolkit developed for creative coding in C++. It is massively cross-compatible, supporting five operating systems: Windows, OSX, Linux, iOS, Android. It also works with four dev environments: XCode, Visual Studio, Code::Blocks, and Eclipse. If you want to follow along you can download it here with instructions: http://www.openframeworks.cc/download/
Following the tutorial, the meeting will end a little early so we can go as a group to the Mega Mortem event being held by IGDA Toronto (International Game Developer’s Association) at 7 pm, being held at Metro Hall at 55 John Street. This is a great opportunity to hear about the lessons learned by successful developers, and to get to know other people in the Toronto development community!
Hope to see you at the meeting!
Sorry guys! I know it’s been a while, and you’ve all been waiting urgently ON THE EGDE OF YOUR SEAT for the next game of the week. Also, sorry about the lack of announcements on the webpage in the last week; we’ve been using the Facebook page more often lately.
BUT THAT ENDS NOW.
Yes! More posts here now! Starting with freeware game of the week again…
So, Return to Sector 9– nothing really breakthrough about it. It’s a challenging space-shooter with a ton of secrets and bosses. It was also made in Game Maker. The point is- this game is a lot of fun. It’s simple, but it does what it does well.
If you’re interested in game design, but you’re not ready to launch your multi-dimensional motion-capture live-RPG sprawling epic, try making a game like this. It’s not extremely difficult, and it’s made fun by tight game-design and polish. If you’re looking for some game programming advice (in Game Maker or in any language in general), feel free to shoot us an email (or consult online sources too, there’s a ton of ’em!)
This week, we’ll be doing a workshop with GameMaker!
GameMaker is a 2D game development tool that’s easy to approach from a non-coder background, but also very powerful and can make some really interesting games.
For the first hour we’ll be learning how to use GameMaker, and the second half is open to you to apply what you’ve learned and make your own game to put on the arcade cabinet!
Please download the free version in advance here , and bring in your laptop to follow along.
The dets: Oct 4th, 5 to 7 pm in BA 3116
Hope to see you at the meeting!
Karioshi 2 might be the most bizarre game I have ever played. It’s a bit dark, a pinch creepy, with a dab of frustrating, but it’s filled with amazing HOLY CHEESEBURGER moments that, sometimes literally, make you think out of the box. It’s an experimental game that deliberately contradicts a gaming convention: stay alive. In most games, everything in the world is trying to kill you, but in Karioshi 2, dying is not only difficult, but it’s your goal.
If this game intrigues you, definitely give it a try. It blew my mind at least twice. A word of warning though- you will be trolled a bit.
PS: Plus, it was made with Game Maker! Keep your eyes banana-peeled for a Game Maker tutorial in the near future! (Next week maybe?)
That’s right, you read the title correctly! This Thursday, the club is hosting a Unity tutorial. Unity is a popular video game development tool that can help you create impressive 3D games more easily. Also it’s FREE (unless you’re a pro and buy Unity Pro). Unity is very flexible- it has a nice graphical user interface with a wide set of tools, but also a deep scripting system. It can compile games for many different platforms. Veteran and beginner programmers alike should take a look at Unity, and come to the tutorial!
Show up at BA 7231, on Thursday (Sep 27th), at the usual 5-7 pm.
So be there or BE SQUARE! Or a circle, or a triangle… whatever you want really.